INSTRUCTIONAL COURSEWARE DESIGN

INSTRUCTIONAL COURSEWARE DESIGN


  • The acquisition of knowledge and skill more efficient, effective and appealing.
  • Figure out about the needs of the learner, learning and invent something to achieve the objectives.
  • Mix the Behaviorist and Constructivist learning theory.


LEARNERS NEEDS

  • Learner's need to learn needs analysis - SYLLABUS - SURVEY- FREE WRITING - PUBLIC RECORDS.

LEARNING OUTCOMES

  • Aim to achieve the learning experience.
  • The learning outcomes that can be measurable to access the success of learners.

INSTRUCTIONAL DESIGN

  • Create materials and lessons to instruct learners.
  • Analysis used.
  • Learning outcomes gives the lessons a unified aim to be achieved.
  • ISD involves
  • Creation of syllabus and Planning of lesson

INSTRUCTIONAL DESIGN CALL

  1. Involves creating computer courseware.
  2. Courseware as supplement/support to lesson and not as complete replacement.
  3. It can be designed for use inside and outside of lesson.

PLATO (1960-2006) Programmed Logic for Automated Teaching Operations

  1. 1st computer assisted instruction system.
  2. Can be programmed to teach any course and expensive.

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