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INSTRUCTIONAL COURSEWARE DESIGN
INSTRUCTIONAL COURSEWARE DESIGN
- The acquisition of knowledge and skill more efficient, effective and appealing.
- Figure out about the needs of the learner, learning and invent something to achieve the objectives.
- Mix the Behaviorist and Constructivist learning theory.
LEARNERS NEEDS
- Learner's need to learn needs analysis - SYLLABUS - SURVEY- FREE WRITING - PUBLIC RECORDS.
LEARNING OUTCOMES
- Aim to achieve the learning experience.
- The learning outcomes that can be measurable to access the success of learners.
INSTRUCTIONAL DESIGN
- Create materials and lessons to instruct learners.
- Analysis used.
- Learning outcomes gives the lessons a unified aim to be achieved.
- ISD involves
- Creation of syllabus and Planning of lesson
INSTRUCTIONAL DESIGN CALL
- Involves creating computer courseware.
- Courseware as supplement/support to lesson and not as complete replacement.
- It can be designed for use inside and outside of lesson.
PLATO (1960-2006) Programmed Logic for Automated Teaching Operations
- 1st computer assisted instruction system.
- Can be programmed to teach any course and expensive.
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